TheShip Member List

This is the complete list of members for TheShip, including all inherited members.

_getCamPosition(int Level)TheShip
_getPosition()TheShip
_setPosition(Real X, Real Y, Real Z)TheShip
_showAllLightPosition()TheShip
_showWPnetwork()TheShip
addPassenger()TheShip
addToScene(Vector3 Position)TheShip
axisMoved(const OIS::JoyStickEvent &e, int AxisId)TheShip [protected]
buttonPressed(const OIS::JoyStickEvent &e, int buttonId)TheShip [protected]
buttonReleased(const OIS::JoyStickEvent &e, int buttonId)TheShip [protected]
createFloor(int Level)TheShip
detectFloorAltitude(Vector3 Origin)TheShip
detectGround(Vector3 Origin)TheShip
detectRoom(SceneNode *Origin)TheShip
doClosestWaypointAction(Vector3 CurrentPos)TheShip
findNextWaypointTo(SceneNode *FromNode, SceneNode *ToNode)TheShip
fly(Real ElapsedHours)TheShip
frameStarted(const FrameEvent &evt)TheShip
getActiveRoom()TheShip
getAlertLevel()TheShip
getAmbiantTemperature()TheShip
getClosestWaypoint(Vector3 CurrentPos)TheShip
getCurRadiation()TheShip
getFloorYPosition()TheShip
getJoyStick()TheShip [protected]
getMaxRadiation()TheShip
getNode()SpaceShip
getRoom(String RoomName)TheShip
getShipLevel(int Number)TheShip
getSingletonPtr(void)TheShip [static]
getStatus()TheShip
getTypeID(void) const TheShip
initOISSystem()TheShip
loadInitialSituation()TheShip
loadObject()TheShip
mAccelerationVectorSpaceShip
mActiveRoomTheShip [protected]
mAirProdSystemTheShip
mAlertBookTheShip
mAlertLevelTheShip [protected]
mAmbiantTemperatureTheShip [protected]
mAntigravitySystemTheShip
mClassSpaceShip
mCrewSpaceShip
mCrewBookTheShip
mCurRadiationTheShip
mDelayDoorClosedTheShip [protected]
mDirectionVectorSpaceShip
mEnergyProdSystemTheShip
mEngine1TheShip
mEngine2TheShip
mExternalTempTheShip
mFloorNodeTheShip [protected]
mFoodProdSystemTheShip
mHullSpaceShip
mHybernationSystemTheShip
mHydProdSystem1TheShip
mHydProdSystem2TheShip
mJoyDisabledTheShip [protected]
mJoyStickTheShip [protected]
mLevelsTheShip [protected]
mLogBookTheShip
mMassSpaceShip
mMaxRadiationTheShip
mMissionBookTheShip
mNameSpaceShip
mOriginSpaceShip
mOwnerSpaceShip
mParticleNodeTheShip [protected]
mPassenger1TheShip [protected]
mPassenger2TheShip [protected]
mPilotingTheShip [protected]
mPositionSpaceShip
mReactorTheShip
mRootSpaceShip
mSceneMgrSpaceShip
mShieldSpaceShip
mShipNetworkTheShip [protected]
mShipNodeSpaceShip
mSpaceDustTheShip [protected]
mSpeedVectorSpaceShip
mSpot1TheShip
mSpot2TheShip
mTypeSpaceShip
mWaterProdSystemTheShip
openDoor(Door *Porte)TheShip
openDoor(String DoorName)TheShip
povMoved(const OIS::JoyStickEvent &e, int PovId)TheShip [protected]
readJoyStick(Real elapsedTime)TheShip [protected]
setAlertLevel(short alert)TheShip
setFloorLevel(int Level)TheShip
setRedLight(bool ON)TheShip
showActiveRoom(SceneNode *Origin)TheShip
showActiveRoom(String RoomName)TheShip
SpaceShip(SceneManager *SceneMgr)SpaceShip
TheShip(SceneManager *SceneMgr)TheShip
updateElements_Day()TheShip
updateElements_Hour(Real ElapsedHours)TheShip
~SpaceShip()SpaceShip [virtual]
~TheShip()TheShip [virtual]


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