fadeSound(int soundchannel) | SoundManager | [protected] |
frameStarted(const FrameEvent &evt) | SoundManager | [protected] |
freeSound(int soundchannel) | SoundManager | |
getSingletonPtr(void) | SoundManager | [static] |
initSounds() | SoundManager | [protected] |
mSoundChannel | SoundManager | [protected] |
mTimer_fading | SoundManager | [protected] |
playSound(String SoundFile, int Volume, int Range, bool Loop=false) | SoundManager | |
playSoundAmbiance(String SoundFile) | SoundManager | |
playSoundMoving(String SoundFile) | SoundManager | |
playSoundObject(String SoundFile, bool Loop=false) | SoundManager | |
playSoundShip(String SoundFile, bool Loop=false) | SoundManager | |
playSoundShort(String SoundFile, bool Loop=false) | SoundManager | |
setFading(int soundchannel) | SoundManager | |
SoundManager() | SoundManager | |
updateSoundSource(int Channel, Vector3 VectorPos) | SoundManager | |
~SoundManager() | SoundManager |