getHilightStatus() | ShipLight | |
mBillboardset | ShipLight | [protected] |
mHilights | ShipLight | [protected] |
mLight | ShipLight | [protected] |
mName | ShipLight | [protected] |
mNode | ShipLight | [protected] |
mSceneMgr | ShipLight | [protected] |
mSprite | ShipLight | [protected] |
setDirection(Vector3 Direc) | ShipLight | |
setHilight(bool on) | ShipLight | |
setPosition(Vector3 Posit) | ShipLight | |
ShipLight(String Name, BillboardSet *billboardset, SceneManager *SceneMgr, SceneNode *ParentNode) | ShipLight | |
~ShipLight() | ShipLight | [virtual] |