Room Member List

This is the complete list of members for Room, including all inherited members.

_showLightPosition(SceneNode *N)Room
_updateLightMarker(SceneNode *N)Room
addToScene()Room
adjustPitch()Room
createLight(Light::LightTypes lumtype, String name=ROOMLIGHT, bool castShadows=false)Room
createRoom()Room [protected]
getChildStatus()Room
getMaterial(String MaterialName)Room
getName()Room
getNode()Room
getPanelMaterialName()Room
getPosition()Room
getStatus()Room
getSubEntity(String MaterialName)Room
getTypeID(void) const Room
hasExternView()Room
initCollisionShape()Room [protected]
isBroken()Room
isElevatorRoom()Room
loadObject()Room
mAlertLevelRoom [protected]
mBrokenRoom [protected]
mCollideObjectRoom [protected]
mDamage_ETRRoom [protected]
mElevatorRoomRoom [protected]
mHasExternViewRoom [protected]
mLightRoom [protected]
mLightColourRoom [protected]
mLightEntityRoom [protected]
mLightNodeRoom [protected]
mLightRangeRoom [protected]
mLightSpriteRoom [protected]
mMeshFileRoom [protected]
mNightLightRoom [protected]
mNormalLightRoom [protected]
mOnSceneRoom [protected]
mParentNodeRoom [protected]
mRedColourRoom [protected]
mRoomAlertChannelRoom [protected]
mRoomEntityRoom [protected]
mRoomNameRoom [protected]
mRoomNodeRoom [protected]
mRoomPanelRoom [protected]
mRoomSoundChannelRoom [protected]
mRoomSoundFileRoom [protected]
mSceneMgrRoom [protected]
removeFromScene()Room
Room(String Name, String MeshFile, Vector3 Position, SceneManager *SceneMgr, SceneNode *mParentNode)Room
setAlertLevel(short alert)Room
setDepressurized()Room
setElevatorRoom(bool elevator)Room
setExternView(bool externview)Room
setLampColour(ColourValue newcolor)Room
setLight(bool On, String name=ROOMLIGHT)Room
setLightColour(ColourValue newcolour, String name=ROOMLIGHT)Room
setLightDirection(Vector3 direction, String name=ROOMLIGHT)Room
setLightPosition(Vector3 position, String name=ROOMLIGHT)Room
setLightRange(int range, String name=ROOMLIGHT)Room
setNightLight(bool On)Room
setOrientation(Degree angle, Quaternion Qorient, bool dotScene=false)Room
setPanelMaterialName(String MaterialName)Room
setSoundFile(String SoundFile)Room
setSpotLightRange(Real inner, Real outer, Real falloff, String name)Room
translate(Vector3 offsetVector)Room
~Room()Room [virtual]


Generated on Mon Mar 27 21:33:15 2006 for Long Forgotten Earth by  doxygen 1.4.6-NO