_showLightPosition(SceneNode *N) | Room | |
_updateLightMarker(SceneNode *N) | Room | |
addToScene() | Room | |
adjustPitch() | Room | |
createLight(Light::LightTypes lumtype, String name=ROOMLIGHT, bool castShadows=false) | Room | |
createRoom() | Room | [protected] |
getChildStatus() | Room | |
getMaterial(String MaterialName) | Room | |
getName() | Room | |
getNode() | Room | |
getPanelMaterialName() | Room | |
getPosition() | Room | |
getStatus() | Room | |
getSubEntity(String MaterialName) | Room | |
getTypeID(void) const | Room | |
hasExternView() | Room | |
initCollisionShape() | Room | [protected] |
isBroken() | Room | |
isElevatorRoom() | Room | |
loadObject() | Room | |
mAlertLevel | Room | [protected] |
mBroken | Room | [protected] |
mCollideObject | Room | [protected] |
mDamage_ETR | Room | [protected] |
mElevatorRoom | Room | [protected] |
mHasExternView | Room | [protected] |
mLight | Room | [protected] |
mLightColour | Room | [protected] |
mLightEntity | Room | [protected] |
mLightNode | Room | [protected] |
mLightRange | Room | [protected] |
mLightSprite | Room | [protected] |
mMeshFile | Room | [protected] |
mNightLight | Room | [protected] |
mNormalLight | Room | [protected] |
mOnScene | Room | [protected] |
mParentNode | Room | [protected] |
mRedColour | Room | [protected] |
mRoomAlertChannel | Room | [protected] |
mRoomEntity | Room | [protected] |
mRoomName | Room | [protected] |
mRoomNode | Room | [protected] |
mRoomPanel | Room | [protected] |
mRoomSoundChannel | Room | [protected] |
mRoomSoundFile | Room | [protected] |
mSceneMgr | Room | [protected] |
removeFromScene() | Room | |
Room(String Name, String MeshFile, Vector3 Position, SceneManager *SceneMgr, SceneNode *mParentNode) | Room | |
setAlertLevel(short alert) | Room | |
setDepressurized() | Room | |
setElevatorRoom(bool elevator) | Room | |
setExternView(bool externview) | Room | |
setLampColour(ColourValue newcolor) | Room | |
setLight(bool On, String name=ROOMLIGHT) | Room | |
setLightColour(ColourValue newcolour, String name=ROOMLIGHT) | Room | |
setLightDirection(Vector3 direction, String name=ROOMLIGHT) | Room | |
setLightPosition(Vector3 position, String name=ROOMLIGHT) | Room | |
setLightRange(int range, String name=ROOMLIGHT) | Room | |
setNightLight(bool On) | Room | |
setOrientation(Degree angle, Quaternion Qorient, bool dotScene=false) | Room | |
setPanelMaterialName(String MaterialName) | Room | |
setSoundFile(String SoundFile) | Room | |
setSpotLightRange(Real inner, Real outer, Real falloff, String name) | Room | |
translate(Vector3 offsetVector) | Room | |
~Room() | Room | [virtual] |