ShipLevel Member List

This is the complete list of members for ShipLevel, including all inherited members.

addDoor()ShipLevel [protected]
addLight(Room *ParentRoom)ShipLevel [protected]
addObject(SceneNode *ParentNode)ShipLevel [protected]
addRoom()ShipLevel [protected]
addScene()ShipLevel [protected]
getCamPos()ShipLevel
getElevatorRoom()ShipLevel
getMapIndex(String RoomName)ShipLevel [protected]
getPosition()ShipLevel
getRoom(String RoomName)ShipLevel
getStatus()ShipLevel
getXMLattribute(String attribute, String childnode="")ShipLevel [protected]
getXMLboolean(String attribute, bool DefaultValue, String childnode)ShipLevel [protected]
getXMLColour()ShipLevel [protected]
getXMLLightDirection()ShipLevel [protected]
getXMLLightRange()ShipLevel [protected]
getXMLOrientation()ShipLevel [protected]
getXMLRotation()ShipLevel [protected]
getXMLuserdata(String PropertyName)ShipLevel [protected]
getXMLvector(String childnode)ShipLevel [protected]
hideAllRooms()ShipLevel
linkScene()ShipLevel [protected]
mBlenderShipLevel [protected]
mCamPosShipLevel [protected]
mDoorIndexShipLevel [protected]
mDoorMapShipLevel [protected]
mElevatorRoomShipLevel [protected]
mLevelNameShipLevel [protected]
mLevelNodeShipLevel [protected]
mParentNodeShipLevel [protected]
mRoomIndexShipLevel [protected]
mRoomMapShipLevel [protected]
mSceneLevelShipLevel [protected]
mSceneMgrShipLevel [protected]
mSceneRoomShipLevel [protected]
mXMLlevelShipLevel [protected]
mXMLsceneShipLevel [protected]
openDoor(Door *Porte)ShipLevel
openDoor(String DoorName)ShipLevel
readCamPosition()ShipLevel [protected]
rotateNode(SceneNode *node, Real Orientation, Quaternion q=Quaternion::IDENTITY)ShipLevel [protected]
setAlertLevel(short alert)ShipLevel
setAllLights(bool On)ShipLevel
setInitialRoom()ShipLevel
setRedLight(bool On)ShipLevel
ShipLevel(String Name, int Altitude, SceneManager *SceneMgr, SceneNode *ParentNode)ShipLevel
showAdjacentRooms(Door *Porte)ShipLevel
showAllRooms()ShipLevel
showElevator()ShipLevel
showOneRoom(Room *room)ShipLevel
showOneRoom(String roomName)ShipLevel
~ShipLevel()ShipLevel [virtual]


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