Player Member List

This is the complete list of members for Player, including all inherited members.

attachToNode(SceneNode *ParentNode)Player
changeHeadPosition(Vector3 NewPosition)Player
CheckCollision(const Vector3 &pos, float radius, const Vector3 &vel)Player [protected]
frameStarted(const FrameEvent &evt)Player [protected]
getCamera()Player
getCurrentLevel()Player
getInitialRoom()Player
getName()Player
getNode()Player
getPosition()Player
getSingletonPtr(void)Player [static]
goToLevel(int Level)Player
initCollisionShape()Player
jumpToLevel(int Level)Player
loadgame()Player
lookAt(Vector3 NewDirection)Player
mCameraPlayer [protected]
mCameraNodePlayer [protected]
mCityPlayer [protected]
mCollideObjectPlayer [protected]
mEntityPlayer [protected]
mFloatPlayer [protected]
mHeadPositionPlayer [protected]
mInitialRoomPlayer [protected]
mLiePlayer [protected]
mNamePlayer [protected]
moveBody(Vector3 TranslateVector)Player
moveEars()Player
moveHead(float mRotX, float mRotY)Player
mParentNodePlayer [protected]
mRunPlayer [protected]
mRunSoundFrequencyPlayer [protected]
mSavedPositionPlayer [protected]
mStepSoundPlayer [protected]
mStepSoundChannelPlayer [protected]
mTargetAltitudePlayer [protected]
mTargetLevelPlayer [protected]
Player(Camera *cam, SceneNode *ParentNode)Player
restaureHeadPosition()Player
setLieMode(bool lie)Player
setPosition(Vector3 pos)Player
setRunMode()Player
translateY(Real deltaY)Player
~Player()Player


Generated on Mon Mar 27 21:33:15 2006 for Long Forgotten Earth by  doxygen 1.4.6-NO