createLensFlare(SceneNode *ParentNode) | LensFlare | |
LensFlare(Vector3 LightPosition, Camera *camera, SceneManager *SceneMgr, SceneNode *ParentNode=NULL) | LensFlare | |
mBurstSet | LensFlare | [protected] |
mCamera | LensFlare | [protected] |
mColour | LensFlare | [protected] |
mHaloSet | LensFlare | [protected] |
mHidden | LensFlare | [protected] |
mLightPosition | LensFlare | [protected] |
mNode | LensFlare | [protected] |
mSceneMgr | LensFlare | [protected] |
setBurstColour(ColourValue color) | LensFlare | |
setHaloColour(ColourValue color) | LensFlare | |
setLightPosition(Vector3 pos) | LensFlare | |
setVisible(bool visible) | LensFlare | |
update() | LensFlare | |
~LensFlare() | LensFlare | [virtual] |