| createLensFlare(SceneNode *ParentNode) | LensFlare | |
| LensFlare(Vector3 LightPosition, Camera *camera, SceneManager *SceneMgr, SceneNode *ParentNode=NULL) | LensFlare | |
| mBurstSet | LensFlare | [protected] |
| mCamera | LensFlare | [protected] |
| mColour | LensFlare | [protected] |
| mHaloSet | LensFlare | [protected] |
| mHidden | LensFlare | [protected] |
| mLightPosition | LensFlare | [protected] |
| mNode | LensFlare | [protected] |
| mSceneMgr | LensFlare | [protected] |
| setBurstColour(ColourValue color) | LensFlare | |
| setHaloColour(ColourValue color) | LensFlare | |
| setLightPosition(Vector3 pos) | LensFlare | |
| setVisible(bool visible) | LensFlare | |
| update() | LensFlare | |
| ~LensFlare() | LensFlare | [virtual] |
1.4.6-NO