addPanel(String MeshFile, Vector3 Pos, Quaternion Ori) | Door | |
addToScene(Vector3 Pos) | Door | |
CLOSED enum value | Door | [protected] |
closeDoor() | Door | |
CLOSING enum value | Door | [protected] |
Door(String Name, String MeshFile, SceneManager *SceneMgr, SceneNode *mParentNode) | Door | |
frameStarted(const FrameEvent &evt) | Door | [protected] |
getName() | Door | |
getStatus() | Door | |
getTypeID(void) const | Door | |
initCollisionShape() | Door | [protected] |
isElevatorDoor() | Door | |
loadObject() | Door | [protected] |
mAnimationName | Door | [protected] |
mAnimationSpeed | Door | [protected] |
mAnimState | Door | [protected] |
mBackPanelMaterial | Door | [protected] |
mBroken | Door | [protected] |
mCollideObject | Door | [protected] |
mDamage_ETR | Door | [protected] |
mDepressurized | Door | [protected] |
mDoorEntity | Door | [protected] |
mDoorName | Door | [protected] |
mDoorNode | Door | [protected] |
mElevatorDoor | Door | [protected] |
mFrontPanelMaterial | Door | [protected] |
mHasFocus | Door | [protected] |
mLocked | Door | [protected] |
mOpenSoundChannel | Door | [protected] |
mPanelEntity | Door | [protected] |
mPanelNode | Door | [protected] |
mParentNode | Door | [protected] |
mRoot | Door | [protected] |
mSceneMgr | Door | [protected] |
mScreen1Entity | Door | [protected] |
mScreen2Entity | Door | [protected] |
mStatus | Door | [protected] |
mWaitSeconds | Door | [protected] |
openDoor() | Door | |
OPENING enum value | Door | [protected] |
setAnimation(String AnimationName) | Door | |
setDoorDepressurized() | Door | |
setDoorLocked() | Door | |
setDoorMalfunction(bool broken) | Door | |
setElevatorDoor(bool elevator) | Door | |
setFocusOff() | Door | |
setFocusOn() | Door | |
setOrientation(int Orientation, Quaternion Qorient, bool BlenderExport=false) | Door | |
setPanelMaterialNames(String FrontPanel, String BackPanel) | Door | |
setPanels() | Door | |
translate(Vector3 offsetVector) | Door | |
tStatus enum name | Door | [protected] |
WAITING enum value | Door | [protected] |
~Door() | Door | [virtual] |