Body Member List

This is the complete list of members for Body, including all inherited members.

addToScene(SceneNode *ParentNode=NULL)Body
ALL_OK enum valueBody
Body(String name, String descfilename)Body
DEAD enum valueBody
getBoneStatus()Body
getCollision()Body
getHeadStatus()Body
getName()Body
getNbMembersOk(short status)Body
getNecrosedStatus()Body
getRadiatedStatus()Body
getStatus()Body
getTorsoStatus()Body
getTypeID(void) const Body
getVitalite()Body
getVitaParameter(String P)Body [protected]
HEAD enum valueBody
initCollisionShape()Body
isPlayerBody()Body
L_ARM enum valueBody
L_LEG enum valueBody
mCollideObjectBody [protected]
mEntityBody [protected]
mIsOnSceneBody [protected]
mLastChanceBody [protected]
mNameBody [protected]
mNodeBody [protected]
mParentNodeBody [protected]
mPlayerBody [protected]
mVitaBonesBody [protected]
mVitaNecrosedBody [protected]
mVitaRadiatedBody [protected]
mVitaWoundedBody [protected]
R_ARM enum valueBody
R_LEG enum valueBody
removeFromScene()Body
setPlayerBody(bool player=true)Body
setPosition(Vector3 Position)Body
TORSO enum valueBody
tStatus enum nameBody
~Body()Body [virtual]


Generated on Mon Mar 27 21:33:14 2006 for Long Forgotten Earth by  doxygen 1.4.6-NO