addTriangle(int I0, int I1, int I2, bool CCW=true, bool detectborder=false) | GeometricMesh | [protected] |
addVertex(Real radius, Real Vx, Real Vy, Real Vz) | GeometricMesh | [protected] |
addVertexUV(Real radius, Real Vx, Real Vy, Real Vz, Real U=AUTO, Real V=AUTO) | GeometricMesh | [protected] |
createMesh(String MeshName) | GeometricMesh | |
fillMesh() | Mesh_Cube | [protected, virtual] |
finalizeMesh() | GeometricMesh | [protected] |
GeometricMesh(Real radius) | GeometricMesh | |
initializeMesh(String MeshName, int vertexNB, int edgesNB) | GeometricMesh | [protected] |
Mesh_Cube(Real radius) | Mesh_Cube | |
setTriangleNumber(int triangleNumber) | GeometricMesh | [protected] |
setVertexNumber(int vertexNumber) | GeometricMesh | [protected] |
~Mesh_Cube() | Mesh_Cube | [virtual] |